![]() It’s still enjoyable to play as a healer, for the most part, but when it’s all I’m ever playing, it gets old really fast. Quickplay or the arcade are great ways to learn the game or just mess around, but I will hold firm to the stance that in competitive, you should be playing as the game was intended - as a team that works together.įrom what I can tell, support mains are feeling the fatigue. I am usually a proponent of letting people play a game however they want, but the thing about Overwatch is that other people are depending on you. There have been a whole bunch of memes on Twitter this week about Moira mains in particular who prefer dealing damage over healing their team. The thing is, though, I don’t want to play support every time I play the game, especially now that I’m experimenting with some heroes that are new to me like Reinhardt and Sojourn.Īnother downside is that some support players have just resigned to playing DPS in the support role. I truly do love playing support - it’s nice to feel helpful to my teammates, and I like the kits of all the support heroes, for the most part. ![]() Sometimes, during off hours, those times will dip below 10 minutes, but even so, they’re still usually three or four times longer than the wait for the support role, which has been less than two minutes every single time I’ve been in the game. What we end up with, then, are wait times for tank and DPS that can range anywhere from a ten to over a 20-minute wait, depending on when you’re queuing. DPS has always been a desirable role, so it makes sense that those wait times continue to be pretty high. ![]() The game has gone from six-player teams to five players, so cutting a tank out of the lineup means you have the same amount of people queuing for one spot instead of two. I mean I get why - it’s a simple supply and demand situation. ![]()
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